//==============================================================================
// Raiding Cavalry_anim.txt
//==============================================================================

//==============================================================================
define sword
{
   SetSelector
   {
		set hotspot
		{
			version
			{
				Visual attachments x sword iron
			}
		}
	}
}

//==============================================================================

define Head
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual archer g toxotes head copper
         }
      }
   }
}

//==============================================================================

anim Bored
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry N Raiding Cavalry_BoredA
				ReplaceTexture Cavalry N Raiding Cavalry Standard/archer N throwing axeman Copper
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry G Prodromos Horse Copper
				Connect TopOfHead Head hotspot
				connect RightHand sword hotspot
				connect LeftForearm NorseCavalryShield hotspot
         }
         version
         {
				Visual Cavalry N Raiding Cavalry_BoredB
				ReplaceTexture Cavalry N Raiding Cavalry Standard/archer N throwing axeman Copper
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry G Prodromos Horse Copper
				Connect TopOfHead Head hotspot
				connect RightHand sword hotspot
				connect LeftForearm NorseCavalryShield hotspot
         }
      }
   }
}

//==============================================================================

anim Walk
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry N Raiding Cavalry_WalkA
				ReplaceTexture Cavalry N Raiding Cavalry Standard/archer N throwing axeman Copper
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry G Prodromos Horse Copper
				connect RightHand sword hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				tag FootstepLeft 0.00 true   
				tag FootstepRight 0.50 true   
				tag FootstepLeft 0.20 true   
				tag FootstepRight 0.75 true
         }
      }
   }
}

//==============================================================================

anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry N Raiding Cavalry_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.61 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry N Raiding Cavalry Standard/archer N throwing axeman Copper
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry G Prodromos Horse Copper
				connect RightHand sword hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================

anim Idle
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry N Raiding Cavalry_idleA
				ReplaceTexture Cavalry N Raiding Cavalry Standard/archer N throwing axeman Copper
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry G Prodromos Horse Copper
				connect RightHand sword hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================

anim Attack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry N Raiding Cavalry_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.58 true   
            tag GenericSound 0.40 true   
            tag SpecificSoundSet 0.54 false SwordSwing checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry N Raiding Cavalry Standard/archer N throwing axeman Copper
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry G Prodromos Horse Copper
				connect RightHand sword hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry N Raiding Cavalry_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.71 true   
            tag GenericSound 0.40 true   
            tag SpecificSoundSet 0.63 false SwordSwing checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry N Raiding Cavalry Standard/archer N throwing axeman Copper
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry G Prodromos Horse Copper
				connect RightHand sword hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry N Raiding Cavalry_attackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.63 true   
            tag GenericSound 0.40 true   
            tag SpecificSoundSet 0.54 false SwordSwing checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry N Raiding Cavalry Standard/archer N throwing axeman Copper
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry G Prodromos Horse Copper
				connect RightHand sword hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================

anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry N Raiding Cavalry_FlailA
				ReplaceTexture Cavalry N Raiding Cavalry Standard/archer N throwing axeman Copper
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry G Prodromos Horse Copper
				connect RightHand sword hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}
